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dc.contributor.authorChan, Ericen_US
dc.contributor.authorDurand, Fredoen_US
dc.contributor.editorPhilip Dutre and Frank Suykens and Per H. Christensen and Daniel Cohen-Oren_US
dc.date.accessioned2014-01-27T14:22:50Z
dc.date.available2014-01-27T14:22:50Z
dc.date.issued2003en_US
dc.identifier.isbn3-905673-03-7en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGWR03/208-218en_US
dc.description.abstractWe present a new method for real-time rendering of shadows in dynamic scenes. Our approach builds on the shadow map algorithm by attaching geometric primitives that we call "smoothies" to the objects' silhouettes. The smoothies give rise to fake shadows that appear qualitatively like soft shadows, without the cost of densely sampling an area light source. The soft shadow edges hide objectionable aliasing artifacts that are noticeable with ordinary shadow maps. Our algorithm computes shadows efficiently in image space and maps well to programmable graphics hardware. We present results from several example scenes rendered in real-time.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleRendering Fake Soft Shadows with Smoothiesen_US
dc.description.seriesinformationEurographics Workshop on Renderingen_US


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