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dc.contributor.authorWimmer, Michaelen_US
dc.contributor.authorWonka, Peteren_US
dc.contributor.editorPhilip Dutre and Frank Suykens and Per H. Christensen and Daniel Cohen-Oren_US
dc.date.accessioned2014-01-27T14:22:45Z
dc.date.available2014-01-27T14:22:45Z
dc.date.issued2003en_US
dc.identifier.isbn3-905673-03-7en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGWR03/118-129en_US
dc.description.abstractThis paper addresses the problem of estimating the rendering time for a real-time simulation. We study different factors that contribute to the rendering time in order to develop a framework for rendering time estimation. Given a viewpoint (or view cell) and a list of potentially visible objects, we propose several algorithms that can give reasonable upper limits for the rendering time on consumer hardware. This paper also discusses several implementation issues and design choices that are necessary to make the rendering time predictable. Finally, we lay out two extensions to current rendering hardware which would allow implementing a system with constant frame rates.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleRendering Time Estimation for Real-Time Renderingen_US
dc.description.seriesinformationEurographics Workshop on Renderingen_US


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