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dc.contributor.authorMatusik, Wojciechen_US
dc.contributor.authorPfister, Hanspeteren_US
dc.contributor.authorZiegler, Remoen_US
dc.contributor.authorNgan, Addyen_US
dc.contributor.authorMcMillan, Leonarden_US
dc.contributor.editorP. Debevec and S. Gibsonen_US
dc.date.accessioned2014-01-27T14:06:26Z
dc.date.available2014-01-27T14:06:26Z
dc.date.issued2002en_US
dc.identifier.isbn1-58113-534-3en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGWR02/267-278en_US
dc.description.abstractThis paper introduces a new image-based approach to capturing and modeling highly specular, transparent, or translucent objects. We have built a system for automatically acquiring high quality graphical models of objects that are extremely difficult to scan with traditional 3D scanners. The system consists of turntables, a set of cameras and lights, and monitors to project colored backdrops. We use multi-background matting techniques to acquire alpha and environment mattes of the object from multiple viewpoints. Using the alpha mattes we reconstruct an approximate 3D shape of the object. We use the environment mattes to compute a high-resolution surface reflectance field. We also acquire a low-resolution surface reflectance field using the overhead array of lights. Both surface reflectance fields are used to relight the objects and to place them into arbitrary environments. Our system is the first to acquire and render transparent and translucent 3D objects, such as a glass of beer, from arbitrary viewpoints under novel illumination.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleAcquisition and Rendering of Transparent and Refractive Objectsen_US
dc.description.seriesinformationEurographics Workshop on Renderingen_US


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