Eurographics Workshop on Rendering 2002




Fernandez, Sebastian; Bala, Kavita; Greenberg, Donald P.
Local Illumination Environments for Direct Lighting Acceleration


Wald, Ingo; Kollig, Thomas; Benthin, Carsten; Keller, Alexander; Slusallek, Philipp
Interactive Global Illumination using Fast Ray Tracing


Dmitriev, Kirill; Brabec, Stefan; Myszkowski, Karol; Seidel, Hans-Peter
Interactive Global Illumination Using Selective Photon Tracing


Walter, Bruce; Drettakis, George; Greenberg, Donald P.
Enhancing and Optimizing the Render Cache


Coconu, Liviu; Hege, Hans-Christian
Hardware-Accelerated Point-Based Rendering of Complex Scenes


Botsch, Mario; Wiratanaya, Andreas; Kobbelt, Leif
Efficient High Quality Rendering of Point Sampled Geometry


Vedula, Sundar; Baker, Simon; Kanade, Takeo
Spatio-Temporal View Interpolation


Yang, Jason C.; Everett, Matthew; Buehler, Chris; McMillan, Leonard
A Real-Time Distributed Light Field Camera


Sander, Pedro V.; Gortler, Steven J.; Snyder, John; Hoppe, Hugues
Signal-Specialized Parametrization


Zelinka, Steve; Garland, Michael
Towards Real-Time Texture Synthesis with the Jump Map


Lefebvre, Sylvain; Neyret, Fabrice
Synthesizing Bark


Ward, Greg; Eydelberg-Vileshin, Elena
Picture Perfect RGB Rendering Using Spectral Prefiltering and Sharp Color Primaries


Bekaert, Philippe; Sbert, Mateu; Halton, John
Accelerating Path Tracing by Re-Using Paths


Cammarano, Mike; Jensen, Henrik Wann
Time Dependent Photon Mapping


Ashikhmin, Michael
A Tone Mapping Algorithm for High Contrast Images


Sawhney, H. S.; Arpa, A.; Kumar, R.; Samarasekera, S.; Aggarwal, M.; Hsu, S.; Nister, D.; Hanna, K.
Video Flashlights - Real Time Rendering of Multiple Videos for Immersive Model Visualization


Yamazaki, Shuntaro; Sagawa, Ryusuke; Kawasaki, Hiroshi; Ikeuchi, Katsushi; Sakauchi, Masao
Microfacet Billboarding


Jeschke, Stefan; Wimmer, Michael
Textured Depth Meshes for Real-Time Rendering of Arbitrary Scenes


Nirenstein, S.; Blake, E.; Gain, J.
Exact From-Region Visibility Culling


III, William V. Baxter; Sud, Avneesh; Govindaraju, Naga K.; Manocha, Dinesh
GigaWalk: Interactive Walkthrough of Complex Environments


Secord, Adrian; Heidrich, Wolfgang; Streit, Lisa
Fast Primitive Distribution for Illustration


Freudenberg, Bert; Masuch, Maic; Strothotte, Thomas
Real-Time Halftoning: A Primitive For Non-Photorealistic Shading


Hertzmann, Aaron; Oliver, Nuria; Curless, Brian; Seitz, Steven M.
Curve Analogies


Masselus, Vincent; Dutré, Philip; Anrys, Frederik
The Free-form Light Stage


Furukawa, R.; Kawasaki, H.; Ikeuchi, K.; Sakauchi, M.
Appearance based object modeling using texture database: Acquisition, compression and rendering


Matusik, Wojciech; Pfister, Hanspeter; Ziegler, Remo; Ngan, Addy; McMillan, Leonard
Acquisition and Rendering of Transparent and Refractive Objects


Wexler, Yonatan; Fitzgibbon, Andrew. W.; Zisserman, Andrew.
Image-based Environment Matting


Kautz, Jan; Sloan, Peter-Pike; Snyder, John
Fast, Arbitrary BRDF Shading for Low-Frequency Lighting Using Spherical Harmonics


Akenine-Möller, Tomas; Assarsson, Ulf
Approximate Soft Shadows on Arbitrary Surfaces using PenumbraWedges