dc.contributor.author | Furukawa, R. | en_US |
dc.contributor.author | Kawasaki, H. | en_US |
dc.contributor.author | Ikeuchi, K. | en_US |
dc.contributor.author | Sakauchi, M. | en_US |
dc.contributor.editor | P. Debevec and S. Gibson | en_US |
dc.date.accessioned | 2014-01-27T14:06:24Z | |
dc.date.available | 2014-01-27T14:06:24Z | |
dc.date.issued | 2002 | en_US |
dc.identifier.isbn | 1-58113-534-3 | en_US |
dc.identifier.issn | 1727-3463 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGWR/EGWR02/257-266 | en_US |
dc.description.abstract | Image-based object modeling can be used to compose photorealistic images of modeled objects for various rendering conditions, such as viewpoint, light directions, etc. However, it is challenging to acquire the large number of object images required for all combinations of capturing parameters and to then handle the resulting huge data sets for the model. This paper presents a novel modeling method for acquiring and preserving appearances of objects. Using a specialized capturing platform, we first acquire objects geometrical information and their complete 4D indexed texture sets, or bi-directional texture functions (BTF) in a highly automated manner. Then we compress the acquired texture database using tensor product expansion. The compressed texture database facilitates rendering objects with arbitrary viewpoints, illumination, and deformation. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Appearance based object modeling using texture database: Acquisition, compression and rendering | en_US |
dc.description.seriesinformation | Eurographics Workshop on Rendering | en_US |