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dc.contributor.authorHertzmann, Aaronen_US
dc.contributor.authorOliver, Nuriaen_US
dc.contributor.authorCurless, Brianen_US
dc.contributor.authorSeitz, Steven M.en_US
dc.contributor.editorP. Debevec and S. Gibsonen_US
dc.date.accessioned2014-01-27T14:06:23Z
dc.date.available2014-01-27T14:06:23Z
dc.date.issued2002en_US
dc.identifier.isbn1-58113-534-3en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGWR02/233-246en_US
dc.description.abstractThis paper describes a method for learning statistical models of 2D curves, and shows how these models can be used to design line art rendering styles by example. A user can create a new style by providing an example of the style, e.g. by sketching a curve in a drawing program. Our method can then synthesize random new curves in this style, and modify existing curves to have the same style as the example. This method can incorporate position constraints on the resulting curves.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleCurve Analogiesen_US
dc.description.seriesinformationEurographics Workshop on Renderingen_US


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