dc.contributor.author | Secord, Adrian | en_US |
dc.contributor.author | Heidrich, Wolfgang | en_US |
dc.contributor.author | Streit, Lisa | en_US |
dc.contributor.editor | P. Debevec and S. Gibson | en_US |
dc.date.accessioned | 2014-01-27T14:06:20Z | |
dc.date.available | 2014-01-27T14:06:20Z | |
dc.date.issued | 2002 | en_US |
dc.identifier.isbn | 1-58113-534-3 | en_US |
dc.identifier.issn | 1727-3463 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGWR/EGWR02/215-226 | en_US |
dc.description.abstract | In this paper we present a high-quality, image-space approach to illustration that preserves continuous tone by probabilistically distributing primitives while maintaining interactive rates. Our method allows for frame-to-frame coherence by matching movements of primitives with changes in the input image. It can be used to create a variety of drawing styles by varying the primitive type or direction. We show that our approach is able to both preserve tone and (depending on the drawing style) high-frequency detail. Finally, while our algorithm requires only an image as input, additional 3D information enables the creation of a larger variety of drawing styles. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Fast Primitive Distribution for Illustration | en_US |
dc.description.seriesinformation | Eurographics Workshop on Rendering | en_US |