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dc.contributor.authorCammarano, Mikeen_US
dc.contributor.authorJensen, Henrik Wannen_US
dc.contributor.editorP. Debevec and S. Gibsonen_US
dc.date.accessioned2014-01-27T14:06:10Z
dc.date.available2014-01-27T14:06:10Z
dc.date.issued2002en_US
dc.identifier.isbn1-58113-534-3en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGWR02/135-144en_US
dc.description.abstractThe photon map technique for global illumination does not specifically address animated scenes. In particular, prior work has not considered the problem of temporal sampling (motion blur) while using the photon map. In this paper we examine several approaches for simulating motion blur with the photon map. In particular we show that a distribution of photons in time combined with the standard photon map radiance estimate is incorrect, and we introduce a simple generalization that correctly handles photons distributed in both time and space. Our results demonstrate that this time dependent photon map extension allows fast and correct estimates of motion-blurred illumination including motion-blurred caustics.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleTime Dependent Photon Mappingen_US
dc.description.seriesinformationEurographics Workshop on Renderingen_US


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