dc.contributor.author | Yang, Jason C. | en_US |
dc.contributor.author | Everett, Matthew | en_US |
dc.contributor.author | Buehler, Chris | en_US |
dc.contributor.author | McMillan, Leonard | en_US |
dc.contributor.editor | P. Debevec and S. Gibson | en_US |
dc.date.accessioned | 2014-01-27T14:06:09Z | |
dc.date.available | 2014-01-27T14:06:09Z | |
dc.date.issued | 2002 | en_US |
dc.identifier.isbn | 1-58113-534-3 | en_US |
dc.identifier.issn | 1727-3463 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGWR/EGWR02/077-086 | en_US |
dc.description.abstract | We present the design and implementation of a real-time, distributed light field camera. Our system allows multiple viewers to navigate virtual cameras in a dynamically changing light field that is captured in real-time. Our light field camera consists of 64 commodity video cameras that are connected to off-the-shelf computers. We employ a distributed rendering algorithm that allows us to overcome the data bandwidth problems inherent in dynamic light fields. Our algorithm works by selectively transmitting only those portions of the video streams that contribute to the desired virtual views. This technique not only reduces the total bandwidth, but it also allows us to scale the number of cameras in our system without increasing network bandwidth. We demonstrate our system with a number of examples. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | A Real-Time Distributed Light Field Camera | en_US |
dc.description.seriesinformation | Eurographics Workshop on Rendering | en_US |