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dc.contributor.authorVedula, Sundaren_US
dc.contributor.authorBaker, Simonen_US
dc.contributor.authorKanade, Takeoen_US
dc.contributor.editorP. Debevec and S. Gibsonen_US
dc.date.accessioned2014-01-27T14:06:08Z
dc.date.available2014-01-27T14:06:08Z
dc.date.issued2002en_US
dc.identifier.isbn1-58113-534-3en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGWR02/065-076en_US
dc.description.abstractWe propose a fully automatic algorithm for view interpolation of a completely non-rigid dynamic event across both space and time. The algorithm operates by combining images captured across space to compute voxel models of the scene shape at each time instant, and images captured across time to compute the "scene flow" between the voxel models. The scene-flow is the non-rigid 3D motion of every point in the scene. To interpolate in time, the voxel models are "flowed" using an appropriate multiple of the scene flow and a smooth surface fit to the result. The novel image is then computed by ray-casting to the surface at the intermediate time instant, following the scene flow to the neighboring time instants, projecting into the input images at those times, and finally blending the results. We use our algorithm to create re-timed slow-motion fly-by movies of dynamic real-world events.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleSpatio-Temporal View Interpolationen_US
dc.description.seriesinformationEurographics Workshop on Renderingen_US


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