Show simple item record

dc.contributor.authorKoltun, Vladlenen_US
dc.contributor.authorChrysanthou, Yiorgosen_US
dc.contributor.authorCohen-Or, Danielen_US
dc.contributor.editorS. J. Gortle and K. Myszkowskien_US
dc.date.accessioned2014-01-27T13:49:12Z
dc.date.available2014-01-27T13:49:12Z
dc.date.issued2001en_US
dc.identifier.isbn3-211-83709-4en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGWR01/205-216en_US
dc.description.abstractIn this paper a novel from-region visibility algorithm is described. Its unique properties allow conducting remote walkthroughs in very large virtual environments, without preprocessing and storing prohibitive amounts of visibility information. The algorithm retains its speed and accuracy even when applied to large viewcells. This allows computing from-region visibility on-line, thus eliminating the need for visibility preprocessing. The algorithm utilizes a geometric transform, representing visibility in a two-dimensional space, the dual ray space. Standard rendering hardware is then used for rapidly performing visibility computation. The algorithm is robust and easy to implement, and can trade off between accuracy and speed. We report results from extensive experiments that were conducted on a virtual environment that accurately depicts 160 square kilometers of the city of London.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleHardware-accelerated from-region visibility using a dual ray spaceen_US
dc.description.seriesinformationEurographics Workshop on Renderingen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record