TheWavelet Stream: Interactive Multi Resolution Light Field Rendering
Abstract
One of the most general image based object representations is the Light Field. Unfortunately, a large amount of data is required to reconstruct high quality views from a Light Field. In this paper, we present the wavelet stream which employs non-standard four-dimensional wavelet decomposition for Light Field compression. It allows for progressive transmission, storage, and rendering of compressed Light Field data. Our results show that 0.8% of the original coefficients or 0.3 bits per pixel, respectively are sufficient to obtain visually pleasing new views. Additionally, the wavelet stream allows for an adaptive multi-resolution representation of the Light Field data. Furthermore, a silhouetteencoding scheme helps to reduce the number of coefficients required. Our data structure allows to store arbitrary vector-valued data like RGB- or YUV-data. The Light Field data stored in the wavelet stream can be decompressed in real time for interactive rendering. For this, the reconstruction algorithm uses supplementary caching schemes.
BibTeX
@inproceedings {10.2312:EGWR:EGWR01:127-138,
booktitle = {Eurographics Workshop on Rendering},
editor = {S. J. Gortle and K. Myszkowski},
title = {{TheWavelet Stream: Interactive Multi Resolution Light Field Rendering}},
author = {Peter, Ingmar and Straßer, Wolfgang},
year = {2001},
publisher = {The Eurographics Association},
ISSN = {1727-3463},
ISBN = {3-211-83709-4},
DOI = {10.2312/EGWR/EGWR01/127-138}
}
booktitle = {Eurographics Workshop on Rendering},
editor = {S. J. Gortle and K. Myszkowski},
title = {{TheWavelet Stream: Interactive Multi Resolution Light Field Rendering}},
author = {Peter, Ingmar and Straßer, Wolfgang},
year = {2001},
publisher = {The Eurographics Association},
ISSN = {1727-3463},
ISBN = {3-211-83709-4},
DOI = {10.2312/EGWR/EGWR01/127-138}
}