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dc.contributor.authorMatusik, Wojciechen_US
dc.contributor.authorBuehler, Chrisen_US
dc.contributor.authorMcMillan, Leonarden_US
dc.contributor.editorS. J. Gortle and K. Myszkowskien_US
dc.date.accessioned2014-01-27T13:49:10Z
dc.date.available2014-01-27T13:49:10Z
dc.date.issued2001en_US
dc.identifier.isbn3-211-83709-4en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGWR01/115-126en_US
dc.description.abstractWe present new algorithms for creating and rendering visual hulls in real-time. Unlike voxel or sampled approaches, we compute an exact polyhedral representation for the visual hull directly from the silhouettes. This representation has a number of advantages: 1) it is a view-independent representation, 2) it is well-suited to rendering with graphics hardware, and 3) it can be computed very quickly. We render these visual hulls with a view-dependent texturing strategy, which takes into account visibility information that is computed during the creation of the visual hull. We demonstrate these algorithms in a system that asynchronously renders dynamically created visual hulls in real-time. Our system outperforms similar systems of comparable computational power.en_US
dc.publisherThe Eurographics Associationen_US
dc.titlePolyhedral Visual Hulls for Real-Time Renderingen_US
dc.description.seriesinformationEurographics Workshop on Renderingen_US


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