dc.contributor.author | Matusik, Wojciech | en_US |
dc.contributor.author | Buehler, Chris | en_US |
dc.contributor.author | McMillan, Leonard | en_US |
dc.contributor.editor | S. J. Gortle and K. Myszkowski | en_US |
dc.date.accessioned | 2014-01-27T13:49:10Z | |
dc.date.available | 2014-01-27T13:49:10Z | |
dc.date.issued | 2001 | en_US |
dc.identifier.isbn | 3-211-83709-4 | en_US |
dc.identifier.issn | 1727-3463 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGWR/EGWR01/115-126 | en_US |
dc.description.abstract | We present new algorithms for creating and rendering visual hulls in real-time. Unlike voxel or sampled approaches, we compute an exact polyhedral representation for the visual hull directly from the silhouettes. This representation has a number of advantages: 1) it is a view-independent representation, 2) it is well-suited to rendering with graphics hardware, and 3) it can be computed very quickly. We render these visual hulls with a view-dependent texturing strategy, which takes into account visibility information that is computed during the creation of the visual hull. We demonstrate these algorithms in a system that asynchronously renders dynamically created visual hulls in real-time. Our system outperforms similar systems of comparable computational power. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Polyhedral Visual Hulls for Real-Time Rendering | en_US |
dc.description.seriesinformation | Eurographics Workshop on Rendering | en_US |