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dc.contributor.authorRaskar, Rameshen_US
dc.contributor.authorWelch, Gregen_US
dc.contributor.authorLow, Kok-Limen_US
dc.contributor.authorBandyopadhyay, Deepaken_US
dc.contributor.editorS. J. Gortle and K. Myszkowskien_US
dc.date.accessioned2014-01-27T13:49:09Z
dc.date.available2014-01-27T13:49:09Z
dc.date.issued2001en_US
dc.identifier.isbn3-211-83709-4en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGWR01/089-101en_US
dc.description.abstractWe describe a new paradigm for three-dimensional computer graphics, using projectors to graphically animate physical objects in the real world. The idea is to replace a physical object with its inherent color, texture, and material properties with a neutral object and projected imagery, reproducing the original (or alternative) appearance directly on the object. Because the approach is to effectively lift the visual properties of the object into the projector, we call the projectors shader lamps. We address the central issue of complete and continuous illumination of non-trivial physical objects using multiple projectors and present a set of new techniques that makes the process of illumination practical. We demonstrate the viability of these techniques through a variety of table-top applications, and describe preliminary results to reproduce life-sized virtual spaces.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleShader Lamps: Animating Real Objects With Image-Based Illuminationen_US
dc.description.seriesinformationEurographics Workshop on Renderingen_US


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