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dc.contributor.authorStam, Josen_US
dc.contributor.editorS. J. Gortle and K. Myszkowskien_US
dc.date.accessioned2014-01-27T13:49:08Z
dc.date.available2014-01-27T13:49:08Z
dc.date.issued2001en_US
dc.identifier.isbn3-211-83709-4en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGWR01/039-052en_US
dc.description.abstractIn this paper we present a novel illumination model that takes into account multiple anisotropic scattering in a layer bounded by two rough surfaces. We compute the model by a discrete-ordinate solution of the equation of radiative transfer. This approach is orders of magnitude faster than a Monte Carlo simulation and does not suffer from any noisy artifacts. By fitting low order splines to our results we are able to build analytical shaders. This is highly desirable since animators typically want to texture map the parameters of such a shader for higher realism. We apply our model to the important problem of rendering human skin. Our model does not seem to have appeared before in the optics literature. Most previous models did not handle rough surfaces at the skin s boundary. Also we introduce a simple analytical bidirectional transmittance distribution function (BTDF) for an isotropic rough surface by generalizing the Cook-Torrance model.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleAn Illumination Model for a Skin Layer Bounded by Rough Surfacesen_US
dc.description.seriesinformationEurographics Workshop on Renderingen_US


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