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dc.contributor.authorMa, Wan-Chunen_US
dc.contributor.authorHawkins, Timen_US
dc.contributor.authorPeers, Pieteren_US
dc.contributor.authorChabert, Charles-Felixen_US
dc.contributor.authorWeiss, Malteen_US
dc.contributor.authorDebevec, Paulen_US
dc.contributor.editorJan Kautz and Sumanta Pattanaiken_US
dc.date.accessioned2014-01-27T15:09:26Z
dc.date.available2014-01-27T15:09:26Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905673-52-4en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGSR07/183-194en_US
dc.description.abstractWe estimate surface normal maps of an object from either its diffuse or specular reflectance using four spherical gradient illumination patterns. In contrast to traditional photometric stereo, the spherical patterns allow normals to be estimated simultaneously from any number of viewpoints. We present two polarized lighting techniques that allow the diffuse and specular normal maps of an object to be measured independently. For scattering materials, we show that the specular normal maps yield the best record of detailed surface shape while the diffuse normals deviate from the true surface normal due to subsurface scattering, and that this effect is dependent on wavelength. We show several applications of this acquisition technique. First, we capture normal maps of a facial performance simultaneously from several viewing positions using time-multiplexed illumination. Second, we show that highresolution normal maps based on the specular component can be used with structured light 3D scanning to quickly acquire high-resolution facial surface geometry using off-the-shelf digital still cameras. Finally, we present a realtime shading model that uses independently estimated normal maps for the specular and diffuse color channels to reproduce some of the perceptually important effects of subsurface scattering.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleRapid Acquisition of Specular and Diffuse Normal Maps from Polarized Spherical Gradient Illuminationen_US
dc.description.seriesinformationRendering Techniquesen_US


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