Convolution Shadow Maps
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Date
2007Author
Annen, Thomas
Mertens, Tom
Bekaert, Philippe
Seidel, Hans-Peter
Kautz, Jan
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Show full item recordAbstract
We present Convolution Shadow Maps, a novel shadow representation that affords efficient arbitrary linear filtering of shadows. Traditional shadow mapping is inherently non-linear w.r.t. the stored depth values, due to the binary shadow test. We linearize the problem by approximating shadow test as a weighted summation of basis terms. We demonstrate the usefulness of this representation, and show that hardware-accelerated anti-aliasing techniques, such as tri-linear filtering, can be applied naturally to Convolution Shadow Maps. Our approach can be implemented very efficiently in current generation graphics hardware, and offers real-time frame rates.
BibTeX
@inproceedings {10.2312:EGWR:EGSR07:051-060,
booktitle = {Rendering Techniques},
editor = {Jan Kautz and Sumanta Pattanaik},
title = {{Convolution Shadow Maps}},
author = {Annen, Thomas and Mertens, Tom and Bekaert, Philippe and Seidel, Hans-Peter and Kautz, Jan},
year = {2007},
publisher = {The Eurographics Association},
ISSN = {1727-3463},
ISBN = {978-3-905673-52-4},
DOI = {10.2312/EGWR/EGSR07/051-060}
}
booktitle = {Rendering Techniques},
editor = {Jan Kautz and Sumanta Pattanaik},
title = {{Convolution Shadow Maps}},
author = {Annen, Thomas and Mertens, Tom and Bekaert, Philippe and Seidel, Hans-Peter and Kautz, Jan},
year = {2007},
publisher = {The Eurographics Association},
ISSN = {1727-3463},
ISBN = {978-3-905673-52-4},
DOI = {10.2312/EGWR/EGSR07/051-060}
}