dc.contributor.author | Kolliopoulos, Alexander | en_US |
dc.contributor.author | Wang, Jack M. | en_US |
dc.contributor.author | Hertzmann, Aaron | en_US |
dc.contributor.editor | Tomas Akenine-Moeller and Wolfgang Heidrich | en_US |
dc.date.accessioned | 2014-01-27T14:55:56Z | |
dc.date.available | 2014-01-27T14:55:56Z | |
dc.date.issued | 2006 | en_US |
dc.identifier.isbn | 3-905673-35-5 | en_US |
dc.identifier.issn | 1727-3463 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGWR/EGSR06/361-370 | en_US |
dc.description.abstract | This paper introduces segmentation-based 3D non-photorealistic rendering, in which 3D scenes are rendered as a collection of 2D image segments. Segments abstract out unnecessary detail and provide a basis for defining new rendering styles. These segments are computed by a spectral clustering algorithm that incorporates 3D information, including depth, user-defined importance, and object grouping. Temporally coherent animation is created by biasing adjacent frames to have similar segmentations. We describe algorithms for rendering segments in styles inspired by a number of hand-painted images. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Segmentation-Based 3D Artistic Rendering | en_US |
dc.description.seriesinformation | Symposium on Rendering | en_US |