Segmentation-Based 3D Artistic Rendering
Date
2006Author
Kolliopoulos, Alexander
Wang, Jack M.
Hertzmann, Aaron
Metadata
Show full item recordAbstract
This paper introduces segmentation-based 3D non-photorealistic rendering, in which 3D scenes are rendered as a collection of 2D image segments. Segments abstract out unnecessary detail and provide a basis for defining new rendering styles. These segments are computed by a spectral clustering algorithm that incorporates 3D information, including depth, user-defined importance, and object grouping. Temporally coherent animation is created by biasing adjacent frames to have similar segmentations. We describe algorithms for rendering segments in styles inspired by a number of hand-painted images.
BibTeX
@inproceedings {10.2312:EGWR:EGSR06:361-370,
booktitle = {Symposium on Rendering},
editor = {Tomas Akenine-Moeller and Wolfgang Heidrich},
title = {{Segmentation-Based 3D Artistic Rendering}},
author = {Kolliopoulos, Alexander and Wang, Jack M. and Hertzmann, Aaron},
year = {2006},
publisher = {The Eurographics Association},
ISSN = {1727-3463},
ISBN = {3-905673-35-5},
DOI = {10.2312/EGWR/EGSR06/361-370}
}
booktitle = {Symposium on Rendering},
editor = {Tomas Akenine-Moeller and Wolfgang Heidrich},
title = {{Segmentation-Based 3D Artistic Rendering}},
author = {Kolliopoulos, Alexander and Wang, Jack M. and Hertzmann, Aaron},
year = {2006},
publisher = {The Eurographics Association},
ISSN = {1727-3463},
ISBN = {3-905673-35-5},
DOI = {10.2312/EGWR/EGSR06/361-370}
}