dc.contributor.author | Mertens, Tom | en_US |
dc.contributor.author | Kautz, Jan | en_US |
dc.contributor.author | Chen, Jiawen | en_US |
dc.contributor.author | Bekaert, Philippe | en_US |
dc.contributor.author | Durand, Frédo | en_US |
dc.contributor.editor | Tomas Akenine-Moeller and Wolfgang Heidrich | en_US |
dc.date.accessioned | 2014-01-27T14:55:51Z | |
dc.date.available | 2014-01-27T14:55:51Z | |
dc.date.issued | 2006 | en_US |
dc.identifier.isbn | 3-905673-35-5 | en_US |
dc.identifier.issn | 1727-3463 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGWR/EGSR06/273-284 | en_US |
dc.description.abstract | Texture variation on real-world objects often correlates with underlying geometric characteristics and creates a visually rich appearance. We present a technique to transfer such geometry-dependent texture variation from an example textured model to new geometry in a visually consistent way. It captures the correlation between a set of geometric features, such as curvature, and the observed diffuse texture. We perform dimensionality reduction on the overcomplete feature set which yields a compact guidance field that is used to drive a spatially varying texture synthesis model. In addition, we introduce a method to enrich the guidance field when the target geometry strongly differs from the example. Our method transfers elaborate texture variation that follows geometric features, which gives 3D models a compelling photorealistic appearance. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Texture Transfer Using Geometry Correlation | en_US |
dc.description.seriesinformation | Symposium on Rendering | en_US |