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dc.contributor.authorMattausch, Oliveren_US
dc.contributor.authorBittner, Jiríen_US
dc.contributor.authorWimmer, Michaelen_US
dc.contributor.editorTomas Akenine-Moeller and Wolfgang Heidrichen_US
dc.date.accessioned2014-01-27T14:55:42Z
dc.date.available2014-01-27T14:55:42Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-35-5en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGSR06/195-205en_US
dc.description.abstractWe present a new method for the automatic partitioning of view space into a multi-level view cell hierarchy. We use a cost-based model in order to minimize the average rendering time. Unlike previous methods, our model takes into account the actual visibility in the scene, and the partition is not restricted to planes given by the scene geometry. We show that the resulting view cell hierarchy works for different types of scenes and gives lower average rendering time than previously used methods.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism I.3.5 [Computer Graphics]: Computational Geometry and Object Modelingen_US
dc.titleAdaptive Visibility-Driven View Cell Constructionen_US
dc.description.seriesinformationSymposium on Renderingen_US


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