Adaptive Visibility-Driven View Cell Construction
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Date
2006Author
Mattausch, Oliver
Bittner, Jirí
Wimmer, Michael
Metadata
Show full item recordAbstract
We present a new method for the automatic partitioning of view space into a multi-level view cell hierarchy. We use a cost-based model in order to minimize the average rendering time. Unlike previous methods, our model takes into account the actual visibility in the scene, and the partition is not restricted to planes given by the scene geometry. We show that the resulting view cell hierarchy works for different types of scenes and gives lower average rendering time than previously used methods.
BibTeX
@inproceedings {10.2312:EGWR:EGSR06:195-205,
booktitle = {Symposium on Rendering},
editor = {Tomas Akenine-Moeller and Wolfgang Heidrich},
title = {{Adaptive Visibility-Driven View Cell Construction}},
author = {Mattausch, Oliver and Bittner, Jirí and Wimmer, Michael},
year = {2006},
publisher = {The Eurographics Association},
ISSN = {1727-3463},
ISBN = {3-905673-35-5},
DOI = {10.2312/EGWR/EGSR06/195-205}
}
booktitle = {Symposium on Rendering},
editor = {Tomas Akenine-Moeller and Wolfgang Heidrich},
title = {{Adaptive Visibility-Driven View Cell Construction}},
author = {Mattausch, Oliver and Bittner, Jirí and Wimmer, Michael},
year = {2006},
publisher = {The Eurographics Association},
ISSN = {1727-3463},
ISBN = {3-905673-35-5},
DOI = {10.2312/EGWR/EGSR06/195-205}
}