dc.contributor.author | Geist, Robert | en_US |
dc.contributor.author | Rasche, Karl | en_US |
dc.contributor.author | Westall, James | en_US |
dc.contributor.author | Schalkoff, Robert | en_US |
dc.contributor.editor | Alexander Keller and Henrik Wann Jensen | en_US |
dc.date.accessioned | 2014-01-27T14:30:31Z | |
dc.date.available | 2014-01-27T14:30:31Z | |
dc.date.issued | 2004 | en_US |
dc.identifier.isbn | 3-905673-12-6 | en_US |
dc.identifier.issn | 1727-3463 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGWR/EGSR04/355-362 | en_US |
dc.description.abstract | A new technique for lighting participating media is suggested. The technique is based on the lattice-Boltzmann method, which is gaining popularity as alternative to finite-element methods for flow computations, due to its ease of implementation and ability to handle complex boundary conditions. A relatively simple, grid-based photon transport model is postulated and then shown to describe, in the limit, a diffusion process. An application to lighting clouds is provided, where cloud densities are generated by combining two well-established techniques. Performance of the new lighting technique is not real-time, but the technique is highly parallel and does offer an ability to easily represent complex scattering events. Sample renderings are included. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Lattice-Boltzmann Lighting | en_US |
dc.description.seriesinformation | Eurographics Workshop on Rendering | en_US |