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dc.contributor.authorGeist, Roberten_US
dc.contributor.authorRasche, Karlen_US
dc.contributor.authorWestall, Jamesen_US
dc.contributor.authorSchalkoff, Roberten_US
dc.contributor.editorAlexander Keller and Henrik Wann Jensenen_US
dc.date.accessioned2014-01-27T14:30:31Z
dc.date.available2014-01-27T14:30:31Z
dc.date.issued2004en_US
dc.identifier.isbn3-905673-12-6en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGSR04/355-362en_US
dc.description.abstractA new technique for lighting participating media is suggested. The technique is based on the lattice-Boltzmann method, which is gaining popularity as alternative to finite-element methods for flow computations, due to its ease of implementation and ability to handle complex boundary conditions. A relatively simple, grid-based photon transport model is postulated and then shown to describe, in the limit, a diffusion process. An application to lighting clouds is provided, where cloud densities are generated by combining two well-established techniques. Performance of the new lighting technique is not real-time, but the technique is highly parallel and does offer an ability to easily represent complex scattering events. Sample renderings are included.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleLattice-Boltzmann Lightingen_US
dc.description.seriesinformationEurographics Workshop on Renderingen_US


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