• Login
    View Item 
    •   Eurographics DL Home
    • Eurographics Workshops and Symposia
    • EGWR: Eurographics Workshop on Rendering
    • EGSR04: 15th Eurographics Symposium on Rendering
    • View Item
    •   Eurographics DL Home
    • Eurographics Workshops and Symposia
    • EGWR: Eurographics Workshop on Rendering
    • EGSR04: 15th Eurographics Symposium on Rendering
    • View Item
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Real-time appearance preserving out-of-core rendering with shadows

    Thumbnail
    View/Open
    069-079.pdf (3.558Mb)
    Date
    2004
    Author
    Guthe, Michael
    Borodin, Pavel
    Balázs, Ákos
    Klein, Reinhard ORCID
    Pay-Per-View via TIB Hannover:

    Try if this item/paper is available.

    Metadata
    Show full item record
    Abstract
    Despite recent advances in finding efficient LOD-representations for gigantic 3D objects, rendering of complex, gigabyte-sized models and environments is still a challenging task, especially under real-time constraints and high demands on the visual accuracy. The two general approaches are using either a polygon- or a point-based representation for the simplified geometry. With the polygon-based approaches high frame rates can be achieved by sacrificing the exact appearance and thus the image quality. Point-based approaches on the other hand preserve higher image quality at the cost of higher primitive counts and therefore lower frame rates. In this paper we present a new hybrid point-polygon LOD algorithm for real-time rendering of complex models and environments including shadows. While rendering different LODs, we preserve the appearance of an object by using a novel error measure for simplification which allows us to steer the LOD generation in such a way that the geometric as well as the appearance deviation is bounded in image space. Additionally, to enhance the perception of the models shadows should be used. We present a novel LOD selection and prefetching method for real-time rendering of hard shadows. In contrast to the only currently available method for out-of-core shadow generation, our approach entirely runs on a single CPU system.
    BibTeX
    @inproceedings {10.2312:EGWR:EGSR04:069-079,
    booktitle = {Eurographics Workshop on Rendering},
    editor = {Alexander Keller and Henrik Wann Jensen},
    title = {{Real-time appearance preserving out-of-core rendering with shadows}},
    author = {Guthe, Michael and Borodin, Pavel and Balázs, Ákos and Klein, Reinhard},
    year = {2004},
    publisher = {The Eurographics Association},
    ISSN = {1727-3463},
    ISBN = {3-905673-12-6},
    DOI = {10.2312/EGWR/EGSR04/069-079}
    }
    URI
    http://dx.doi.org/10.2312/EGWR/EGSR04/069-079
    Collections
    • EGSR04: 15th Eurographics Symposium on Rendering

    Eurographics Association copyright © 2013 - 2024 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA
     

     

    Browse

    All of Eurographics DLCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

    My Account

    LoginRegister

    Statistics

    View Usage Statistics

    BibTeX | TOC

    Create BibTeX Create Table of Contents

    Eurographics Association copyright © 2013 - 2024 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA