dc.contributor.author | Xu, Hui | en_US |
dc.contributor.author | Gossett, Nathan | en_US |
dc.contributor.author | Chen, Baoquan | en_US |
dc.contributor.editor | Alexander Keller and Henrik Wann Jensen | en_US |
dc.date.accessioned | 2014-01-27T14:30:20Z | |
dc.date.available | 2014-01-27T14:30:20Z | |
dc.date.issued | 2004 | en_US |
dc.identifier.isbn | 3-905673-12-6 | en_US |
dc.identifier.issn | 1727-3463 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGWR/EGSR04/045-052 | en_US |
dc.description.abstract | This paper describes a system, dubbed PointWorks, for rendering three-dimensionally digitized outdoor environments in non-photorealistic rendering styles. The challenge in rendering scanned outdoor environments is accommodating their inaccuracy, incompleteness, and large size to deliver a smooth animation without suggesting the underlying data deficiency. The key method discussed in this paper is employing artistic drawing techniques to illustrate features of varying importance and accuracy. We employ a point-based representation of the scanned environment and operate directly on point-based models for abstraction and rendering. We develop a framework for producing mainly two artistic styles: painterly and profile lines. Strategies have also been employed to leverage modern graphics hardware for achieving interactive rendering of large scenes. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | PointWorks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments | en_US |
dc.description.seriesinformation | Eurographics Workshop on Rendering | en_US |