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dc.contributor.authorXu, Huien_US
dc.contributor.authorGossett, Nathanen_US
dc.contributor.authorChen, Baoquanen_US
dc.contributor.editorAlexander Keller and Henrik Wann Jensenen_US
dc.date.accessioned2014-01-27T14:30:20Z
dc.date.available2014-01-27T14:30:20Z
dc.date.issued2004en_US
dc.identifier.isbn3-905673-12-6en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGSR04/045-052en_US
dc.description.abstractThis paper describes a system, dubbed PointWorks, for rendering three-dimensionally digitized outdoor environments in non-photorealistic rendering styles. The challenge in rendering scanned outdoor environments is accommodating their inaccuracy, incompleteness, and large size to deliver a smooth animation without suggesting the underlying data deficiency. The key method discussed in this paper is employing artistic drawing techniques to illustrate features of varying importance and accuracy. We employ a point-based representation of the scanned environment and operate directly on point-based models for abstraction and rendering. We develop a framework for producing mainly two artistic styles: painterly and profile lines. Strategies have also been employed to leverage modern graphics hardware for achieving interactive rendering of large scenes.en_US
dc.publisherThe Eurographics Associationen_US
dc.titlePointWorks: Abstraction and Rendering of Sparsely Scanned Outdoor Environmentsen_US
dc.description.seriesinformationEurographics Workshop on Renderingen_US


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