PointWorks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments
Abstract
This paper describes a system, dubbed PointWorks, for rendering three-dimensionally digitized outdoor environments in non-photorealistic rendering styles. The challenge in rendering scanned outdoor environments is accommodating their inaccuracy, incompleteness, and large size to deliver a smooth animation without suggesting the underlying data deficiency. The key method discussed in this paper is employing artistic drawing techniques to illustrate features of varying importance and accuracy. We employ a point-based representation of the scanned environment and operate directly on point-based models for abstraction and rendering. We develop a framework for producing mainly two artistic styles: painterly and profile lines. Strategies have also been employed to leverage modern graphics hardware for achieving interactive rendering of large scenes.
BibTeX
@inproceedings {10.2312:EGWR:EGSR04:045-052,
booktitle = {Eurographics Workshop on Rendering},
editor = {Alexander Keller and Henrik Wann Jensen},
title = {{PointWorks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments}},
author = {Xu, Hui and Gossett, Nathan and Chen, Baoquan},
year = {2004},
publisher = {The Eurographics Association},
ISSN = {1727-3463},
ISBN = {3-905673-12-6},
DOI = {10.2312/EGWR/EGSR04/045-052}
}
booktitle = {Eurographics Workshop on Rendering},
editor = {Alexander Keller and Henrik Wann Jensen},
title = {{PointWorks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments}},
author = {Xu, Hui and Gossett, Nathan and Chen, Baoquan},
year = {2004},
publisher = {The Eurographics Association},
ISSN = {1727-3463},
ISBN = {3-905673-12-6},
DOI = {10.2312/EGWR/EGSR04/045-052}
}