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dc.contributor.authorOyekoya, Oyewoleen_US
dc.contributor.authorSteed, Anthonyen_US
dc.contributor.authorPan, Xuenien_US
dc.contributor.editorSabine Coquillart and Anthony Steed and Greg Welchen_US
dc.date.accessioned2013-10-31T09:35:32Z
dc.date.available2013-10-31T09:35:32Z
dc.date.issued2011en_US
dc.identifier.isbn978-3-905674-33-0en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/JVRC11/111-114en_US
dc.description.abstractModels for animating the eyes of virtual characters often focus on making the face appear natural and believable. There has been relatively little work in computer graphics that investigates the relevance of the objects of interest (gaze targets). In this paper, a gaze animation model has been constructed that allocates visual attention to relevant targets from objects that are within the virtual character's field of view in an immersive 3D virtual environment. Relevance is determined by proximity, eccentricity, changes in orientation and velocity of objects in the virtual character's environment. In this paper, two tasks were designed to test the relevance of the objects selected by the gaze animation model during the tasks. Eye tracking data obtained from six human subjects provided benchmark data for measuring the efficiency of the model in picking relevant objects. The gaze animation model largely outperformed a random selection algorithm in predicting the real targets/objects of users' interests within the virtual environment.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism-Virtual Reality; Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism- Animation; Simulation and Modeling [I.6.8]: Types of Simulation-Animationen_US
dc.titleShort Paper: Exploring the Object Relevance of a Gaze Animation Modelen_US
dc.description.seriesinformationJoint Virtual Reality Conference of EGVE - EuroVRen_US


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