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Browsing JVRC11: Joint Virtual Reality Conference of EGVE - EuroVR by Subject
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Eurographics Workshops and Symposia
EGVE: Eurographics Workshop on Virtual Environments
JVRC11: Joint Virtual Reality Conference of EGVE - EuroVR
Browsing JVRC11: Joint Virtual Reality Conference of EGVE - EuroVR by Subject
Eurographics DL Home
Eurographics Workshops and Symposia
EGVE: Eurographics Workshop on Virtual Environments
JVRC11: Joint Virtual Reality Conference of EGVE - EuroVR
Browsing JVRC11: Joint Virtual Reality Conference of EGVE - EuroVR by Subject
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Browsing JVRC11: Joint Virtual Reality Conference of EGVE - EuroVR by Subject
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Categories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism-Virtual Reality; Computer Graphics [I.3.6]: Methodology and Techniques-Interaction Techniques
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Categories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism-Virtual Reality; Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism- Animation; Simulation and Modeling [I.6.8]: Types of Simulation-Animation
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Categories and Subject Descriptors (according to ACM CCS): H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems-Artificial, augmented, and virtual realities, Evaluation/methodology
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Categories and Subject Descriptors (according to ACM CCS): H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems-Artificial, augmented, and virtual realities, H.5.2 [Information Interfaces and Presentation]: User Interfaces-Haptic I/O, Benchmarking
[1]
Categories and Subject Descriptors (according to ACM CCS): H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems-Artificial, augmented, and virtual realities; H.5.2 [Information Interfaces and Presentation]: User Interfaces-Haptic I/O H.5.3 [Information Interfaces and Presentation]: Group and Organization Interfaces-Web-based interaction
[1]
Categories and Subject Descriptors (according to ACM CCS): H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems-Artificial, augmented, and virtual realities; H.5.2 [Information Interfaces and Presentation]: User Interfaces-User-centered design, Interaction styles, Haptic I/O.
[1]
Categories and Subject Descriptors (according to ACM CCS): I.2.0 [Virtual Reality]: -, I.2.4 [GPU Programming]: -, I.2.4 [Color, Shading, Shadowing and Texture]: -, I.2.4 [Architecture]: -,
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Categories and Subject Descriptors (according to ACM CCS): I.2.3 [Computer Graphics]: Physically- Based Modeling-I.2.3 [Computer Graphics]: Modeling and Simulation-I.2.4 [Computer Graphics]: Realtime Rendering-I.2.3 [Computer Graphics]: Collision Detection-I.2.4 [Computer Graphics]: Edutainment
[1]
Categories and Subject Descriptors (according to ACM CCS): I.3.6 [Computer Graphics]: Methodology and Techniques-Ergonomics
[1]
Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Virtual Reality, I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism- Raytracing, J.2 [Computer Applications]: Physical Sciences and Engineering-Aerospace
[1]
Categories and Subject Descriptors (according to ACM CCS): I.4.2 [Image Processing and Computer Vision]: Compression (Coding)-Approximate methods
[1]
Categories and Subject Descriptors (according to ACM CCS): K.3.1 [Computing Milieux]: Computer Uses in Education-H.5.1 [Information Systems]: Multimedia Information Systems-Artificial, augmented, and virtual realities
[1]
Categories and Subject Descriptors (according to ACM CCS): Three-Dimensional Graphics and Realism [I.3.7]: Virtual Reality-Natural Language Processing [I.2.7]: Text Analysis-
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Categories and Subject Descriptors (according to ACMCCS): I.3.3 [Computer Graphics]: Virtual Reality-Presence, User Studies and Evaluation, Interaction
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Categories H.1.2 User/Machine Systems - Human factors ; H.5.2 User - Ergonomics ; I.2.10 Vision and Scene Understanding -3D/stereo scene analysis ; I.3.6 Methodology and Techniques - Ergonomics ; I.3.7 Three-Dimensional Graphics and Realism - Virtual reality ; J.3 Life and medical sciences - Health ; K.4.1 Public Policy Issues - Human safety ; K.8.0 Games.
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