dc.contributor.author | Yuan, Guodong | en_US |
dc.contributor.author | Qin, Kaihuai | en_US |
dc.contributor.editor | Bernd Froehlich and Roland Blach and Robert van Liere | en_US |
dc.date.accessioned | 2014-01-27T10:56:04Z | |
dc.date.available | 2014-01-27T10:56:04Z | |
dc.date.issued | 2007 | en_US |
dc.identifier.isbn | 978-3-905674-02-6 | en_US |
dc.identifier.issn | 1727-530X | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGVE/IPT_EGVE2007/077-083 | en_US |
dc.description.abstract | In this paper, we firstly propose a partial-sampling scheme to measure the intensity transfer function of a projector. Secondly, we implement the computation of luminance surface by rendering a texture rectangle on GPU. Thirdly, we generate an unified index data for all projectors. And then we compute the masks of photometric correction using a GPU based on topological consistency. Finally we integrate the masks with a GPU-based photometric correction pipeline to achieve the photometric uniformity for multi-projector display. The GPU-based framework is a combination of the GPU-based computation and the GPU-based photometric correction pipeline, which removes the bottleneck of the computation of luminance surface, attenuation mask and black offset mask. It is shown by experimental results prove that the GPU-based framework is effective and efficient. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Multi-Projector Tiled Display | en_US |
dc.title | A GPU-Based Framework of Photometric Uniformity for Multi-Projector Tiled Display | en_US |
dc.description.seriesinformation | Eurographics Symposium on Virtual Environments | en_US |