A GPU-Based Framework of Photometric Uniformity for Multi-Projector Tiled Display
Abstract
In this paper, we firstly propose a partial-sampling scheme to measure the intensity transfer function of a projector. Secondly, we implement the computation of luminance surface by rendering a texture rectangle on GPU. Thirdly, we generate an unified index data for all projectors. And then we compute the masks of photometric correction using a GPU based on topological consistency. Finally we integrate the masks with a GPU-based photometric correction pipeline to achieve the photometric uniformity for multi-projector display. The GPU-based framework is a combination of the GPU-based computation and the GPU-based photometric correction pipeline, which removes the bottleneck of the computation of luminance surface, attenuation mask and black offset mask. It is shown by experimental results prove that the GPU-based framework is effective and efficient.
BibTeX
@inproceedings {10.2312:EGVE:IPT_EGVE2007:077-083,
booktitle = {Eurographics Symposium on Virtual Environments},
editor = {Bernd Froehlich and Roland Blach and Robert van Liere},
title = {{A GPU-Based Framework of Photometric Uniformity for Multi-Projector Tiled Display}},
author = {Yuan, Guodong and Qin, Kaihuai},
year = {2007},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-905674-02-6},
DOI = {10.2312/EGVE/IPT_EGVE2007/077-083}
}
booktitle = {Eurographics Symposium on Virtual Environments},
editor = {Bernd Froehlich and Roland Blach and Robert van Liere},
title = {{A GPU-Based Framework of Photometric Uniformity for Multi-Projector Tiled Display}},
author = {Yuan, Guodong and Qin, Kaihuai},
year = {2007},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-905674-02-6},
DOI = {10.2312/EGVE/IPT_EGVE2007/077-083}
}