dc.contributor.author | Backman, Anders | en_US |
dc.contributor.editor | Erik Kjems and Roland Blach | en_US |
dc.date.accessioned | 2014-01-27T10:42:49Z | |
dc.date.available | 2014-01-27T10:42:49Z | |
dc.date.issued | 2005 | en_US |
dc.identifier.isbn | 978-3-905674-06-4 | en_US |
dc.identifier.issn | 1727-530X | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGVE/IPT_EGVE2005/225-226 | en_US |
dc.description.abstract | This paper describes an authoring environment for real time 3D environments, Colosseum3D. The framework makes it possible to easily create rich virtual environments with rigid-body dynamics, advanced rendering using OpenGL Shaders, 3D sound and human avatars. The creative process of building complex simulators is supported by allowing several authoring paths such as a low level C++ API, an expressive high level file format and a scripting layer. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors: I.3.4 [Graphics Utilities]: Software support | en_US |
dc.title | Colosseum3D Authoring framework for Virtual Environments | en_US |
dc.description.seriesinformation | Eurographics Symposium on Virtual Environments | en_US |