Colosseum3D Authoring framework for Virtual Environments
Abstract
This paper describes an authoring environment for real time 3D environments, Colosseum3D. The framework makes it possible to easily create rich virtual environments with rigid-body dynamics, advanced rendering using OpenGL Shaders, 3D sound and human avatars. The creative process of building complex simulators is supported by allowing several authoring paths such as a low level C++ API, an expressive high level file format and a scripting layer.
BibTeX
@inproceedings {10.2312:EGVE:IPT_EGVE2005:225-226,
booktitle = {Eurographics Symposium on Virtual Environments},
editor = {Erik Kjems and Roland Blach},
title = {{Colosseum3D Authoring framework for Virtual Environments}},
author = {Backman, Anders},
year = {2005},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-905674-06-4},
DOI = {10.2312/EGVE/IPT_EGVE2005/225-226}
}
booktitle = {Eurographics Symposium on Virtual Environments},
editor = {Erik Kjems and Roland Blach},
title = {{Colosseum3D Authoring framework for Virtual Environments}},
author = {Backman, Anders},
year = {2005},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-905674-06-4},
DOI = {10.2312/EGVE/IPT_EGVE2005/225-226}
}