Show simple item record

dc.contributor.authorHasenfratz, J-M.en_US
dc.contributor.authorLapierre, M.en_US
dc.contributor.authorSillion, F.en_US
dc.contributor.editorSabine Coquillart and Martin Goebelen_US
dc.date.accessioned2014-01-27T10:38:29Z
dc.date.available2014-01-27T10:38:29Z
dc.date.issued2004en_US
dc.identifier.isbn3-905673-10-Xen_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/EGVE04/147-156en_US
dc.description.abstractReal-time video acquisition is becoming a reality with the most recent camera technology. Three-dimensional models can be reconstructed from multiple views using visual hull carving techniques. However the combination of these approaches to obtain a moving 3D model from simultaneous video captures remains a technological challenge. In this paper we demonstrate a complete system architecture allowing the real-time (>en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA Real-Time System for Full Body Interaction with Virtual Worldsen_US
dc.description.seriesinformationEurographics Workshop on Virtual Environmentsen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record