A Real-Time System for Full Body Interaction with Virtual Worlds
Abstract
Real-time video acquisition is becoming a reality with the most recent camera technology. Three-dimensional models can be reconstructed from multiple views using visual hull carving techniques. However the combination of these approaches to obtain a moving 3D model from simultaneous video captures remains a technological challenge. In this paper we demonstrate a complete system architecture allowing the real-time (>
BibTeX
@inproceedings {10.2312:EGVE:EGVE04:147-156,
booktitle = {Eurographics Workshop on Virtual Environments},
editor = {Sabine Coquillart and Martin Goebel},
title = {{A Real-Time System for Full Body Interaction with Virtual Worlds}},
author = {Hasenfratz, J-M. and Lapierre, M. and Sillion, F.},
year = {2004},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {3-905673-10-X},
DOI = {10.2312/EGVE/EGVE04/147-156}
}
booktitle = {Eurographics Workshop on Virtual Environments},
editor = {Sabine Coquillart and Martin Goebel},
title = {{A Real-Time System for Full Body Interaction with Virtual Worlds}},
author = {Hasenfratz, J-M. and Lapierre, M. and Sillion, F.},
year = {2004},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {3-905673-10-X},
DOI = {10.2312/EGVE/EGVE04/147-156}
}