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dc.contributor.authorConrad, Stefanen_US
dc.contributor.authorKrüger, Hans Peteren_US
dc.contributor.authorHaringer, Matthiasen_US
dc.contributor.editorSabine Coquillart and Martin Goebelen_US
dc.date.accessioned2014-01-27T10:38:28Z
dc.date.available2014-01-27T10:38:28Z
dc.date.issued2004en_US
dc.identifier.isbn3-905673-10-Xen_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/EGVE04/123-128en_US
dc.description.abstractThis paper describes a solution for the modification of virtual environment (VE) applications while being immersed in the application scenario inside of an immersive projection environment. We propose an infrastructure which enables developers to adjust object properties and change the structure of the scene graph and data flow between nodes using a tablet PC. The interface consists of a two dimensional graphical user interface (2D GUI) brought on a spacial aware touch screen computer, accompanied by a mixer console with motor faders. We discuss the usability of the combination of different interaction modalities for the task of tuning of VE applications.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleLive Tuning of Virtual Environments: The VR-Tuneren_US
dc.description.seriesinformationEurographics Workshop on Virtual Environmentsen_US


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