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dc.contributor.authorOgi, Tetsuroen_US
dc.contributor.authorYamada, Toshioen_US
dc.contributor.authorYamamoto, Kojien_US
dc.contributor.authorHirose, Michitakaen_US
dc.contributor.editorB. Froehlich and J. Deisinger and H.-J. Bullingeren_US
dc.date.accessioned2014-01-27T09:38:59Z
dc.date.available2014-01-27T09:38:59Z
dc.date.issued2001en_US
dc.identifier.isbn3211836713en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/EGVE01/237-246en_US
dc.description.abstractImmersive projection technologies such as CAVE can generate a high presence virtual world. However, it is difficult for the user to experience the immersive virtual world in the real workplace, such as the design room or the conference room, because this type of display system requires a large space in order to install the screen. In this study, an invisible interface was developed for the immersive virtual world by integrating a transparent immersive projection display and cellular phone interface technologies. By using this system, the user in the real world can experience the high presence virtual world in an immersive environment. This system was applied to several fields of application, such as augmented reality and telecommunications.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleInvisible Interface for the Immersive Virtual Worlden_US
dc.description.seriesinformationEurographics Workshop on Virtual Environmentsen_US


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