dc.contributor.author | Greeff, M. | en_US |
dc.contributor.author | Lalioti, V. | en_US |
dc.contributor.editor | B. Froehlich and J. Deisinger and H.-J. Bullinger | en_US |
dc.date.accessioned | 2014-01-27T09:38:52Z | |
dc.date.available | 2014-01-27T09:38:52Z | |
dc.date.issued | 2001 | en_US |
dc.identifier.isbn | 3211836713 | en_US |
dc.identifier.issn | 1727-530X | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGVE/EGVE01/121-130 | en_US |
dc.description.abstract | Stories form an integral part of our lives. Interactive storytelling enables the participant to actively explore the story world. However, interactive storytelling has problems such as the problem of narrative flow, the character s knowledge of the world, internal consistency, time and ease of creation. We introduce the concept of using virtual identities for interactive storytelling in virtual environments and discuss how this approach solves some of the problems that are encountered with interactive storytelling. We discuss authoring tools and how we used the AVANGO framework to develop our application and the results that were achieved when the application was tested on the monitor and in Cyberstage. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Interactive Storytelling with Virtual Identities | en_US |
dc.description.seriesinformation | Eurographics Workshop on Virtual Environments | en_US |