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dc.contributor.authorKoutek, Michalen_US
dc.contributor.authorPost, Frits H.en_US
dc.contributor.editorB. Froehlich and J. Deisinger and H.-J. Bullingeren_US
dc.date.accessioned2014-01-27T09:38:51Z
dc.date.available2014-01-27T09:38:51Z
dc.date.issued2001en_US
dc.identifier.isbn3211836713en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/EGVE01/061-070en_US
dc.description.abstractIn this paper we present new tools for user interaction with virtual worlds, to bring more natural behavior into the manipulation of objects in virtual environments. We present some principles of physically realistic behavior of virtual objects and a set of user input techniques suitable for semi-immersive VR devices such as the Responsive Workbench. We introduce springs, spring-forks and spring-probes as new tools for assisting direct manipulation of objects in VEs. In this paper we focus on controlling rotational motions.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleSpring-Based Manipulation Tools for Virtual Environmentsen_US
dc.description.seriesinformationEurographics Workshop on Virtual Environmentsen_US


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