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dc.contributor.authorSmith, G.en_US
dc.contributor.authorStuerzlinger, W.en_US
dc.contributor.editorB. Froehlich and J. Deisinger and H.-J. Bullingeren_US
dc.date.accessioned2014-01-27T09:38:51Z
dc.date.available2014-01-27T09:38:51Z
dc.date.issued2001en_US
dc.identifier.isbn3211836713en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/EGVE01/041-050en_US
dc.description.abstractContent creation for computer graphics applications is a laborious process that requires skilled personnel. One fundamental problem is that manipulation of 3D objects with 2D user interfaces is very difficult for nonexperienced users. In this paper, we describe a system that uses semantic constraints to restrict object motion in a 3D scene, making interaction much simpler and more intuitive. We compare three different levels of semantic constraints in a 3D scene manipulation program with a 2D user interface. We show that the presented techniques are significantly more efficient than alternate techniques, which do not use semantics in their constraints. To our knowledge, this is the first evaluation of 3D manipulation techniques with 2D devices and constraints.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleOn the Utility of Semantic Constraintsen_US
dc.description.seriesinformationEurographics Workshop on Virtual Environmentsen_US


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