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dc.contributor.authorRepplinger, Michaelen_US
dc.contributor.authorLöffler, Alexanderen_US
dc.contributor.authorThielen, Martinen_US
dc.contributor.authorSlusallek, Philippen_US
dc.contributor.editorKurt Debattista and Daniel Weiskopf and Joao Combaen_US
dc.date.accessioned2014-01-26T16:47:48Z
dc.date.available2014-01-26T16:47:48Z
dc.date.issued2009en_US
dc.identifier.isbn978-3-905674-15-6en_US
dc.identifier.issn1727-348Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGPGV/EGPGV09/049-056en_US
dc.description.abstractEven though high-performance real-time rendering showed significant improvements through implementing its algorithms on top of many-core technologies, achieving interactivity in large scenes still requires a networked cluster for distributing the workload. Available frameworks assume a high-bandwidth networking between nodes of a cluster and ignore remote rendering scenarios where adaptation to limited resources (e.g., low bandwidth) is required. In this paper, we present an extension to the flexible URay framework for distributed rendering that allows to react to unfavorable and changing network conditions.We show how adaptation strategies are applied to streams of rendered images, and how to realize application scenarios that are even able to use the Internet as a communication network, which suffers from unpredictable conditions in terms of latency and bandwidth.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.2]: Graphics Systems- Distributed/network graphics; Computer-Communication Networks [I.3.2]: Network Architecture and Design- Remote Systemsen_US
dc.titleA Flexible Adaptation Service for Distributed Renderingen_US
dc.description.seriesinformationEurographics Symposium on Parallel Graphics and Visualizationen_US


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