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dc.contributor.authorVo, Huy T.en_US
dc.contributor.authorCallahan, Steven P.en_US
dc.contributor.authorSmith, Nathanen_US
dc.contributor.authorSilva, Claudio T.en_US
dc.contributor.authorMartin, Williamen_US
dc.contributor.authorOwen, Daviden_US
dc.contributor.authorWeinstein, Daviden_US
dc.contributor.editorJean M. Favre and Luis Paulo Santos and Dirk Reinersen_US
dc.date.accessioned2014-01-26T16:36:44Z
dc.date.available2014-01-26T16:36:44Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905673-50-0en_US
dc.identifier.issn1727-348Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGPGV/EGPGV07/093-100en_US
dc.description.abstractWe present iRun, a system for interactively volume rendering large unstructured grids on commodity PCs. Rendering arbitrarily large datasets has been an active area of research for many years. However, the techniques required for polygonal data do not directly apply to the more complex problem of unstructured grids. In this paper, we describe the data structures and algorithms necessary to store large datasets on disk, keep an active portion of the dataset in main memory, and render visible regions to one or more displays. Our system leverages a combination of out-of-core data management, distributed rendering, hardware-accelerated volume rendering, and dynamic level-of-detail. On a commodity PC, our system can preprocess a dataset consisting of about 36 million tetrahedra in about an hour and can render it interactively with one or more PCs.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.2 [Computer Graphics]: Graphics Systemen_US
dc.titleiRun: Interactive Rendering of Large Unstructured Gridsen_US
dc.description.seriesinformationEurographics Symposium on Parallel Graphics and Visualizationen_US


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