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dc.contributor.authorEilemann, Stefanen_US
dc.contributor.authorPajarola, Renatoen_US
dc.contributor.editorJean M. Favre and Luis Paulo Santos and Dirk Reinersen_US
dc.date.accessioned2014-01-26T16:36:41Z
dc.date.available2014-01-26T16:36:41Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905673-50-0en_US
dc.identifier.issn1727-348Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGPGV/EGPGV07/029-036en_US
dc.description.abstractIn contrast to sort-first, sort-last parallel rendering has the distinct advantage that the task division for parallel geometry processing and rasterization is simple, and can easily be incorporated into most visualization systems. However, the efficient final depth-compositing for polygonal data, or alpha-blending for volume data of partial rendering results is the key to achieve scalability in sort-last parallel rendering. In this paper, we demonstrate the efficiency as well as flexibility of the direct send sort-last compositing algorithm, and compare it to existing approaches, both in a theoretical analysis and in an experimental setting.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.2 [Graphics Systems]: Distributed Graphics; I.3.m [Miscellaneous]: Parallel Rendering; I.3.7 [Three-Dimensional Graphics and Realism]: Virtual Realityen_US
dc.titleDirect Send Compositing for Parallel Sort-Last Renderingen_US
dc.description.seriesinformationEurographics Symposium on Parallel Graphics and Visualizationen_US


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