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dc.contributor.authorDeMarle, David E.en_US
dc.contributor.authorGribble, Christiaan P.en_US
dc.contributor.authorParker, Steven G.en_US
dc.contributor.editorDirk Bartz and Bruno Raffin and Han-Wei Shenen_US
dc.date.accessioned2014-01-26T16:25:03Z
dc.date.available2014-01-26T16:25:03Z
dc.date.issued2004en_US
dc.identifier.isbn3-905673-11-8en_US
dc.identifier.issn1727-348Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGPGV/EGPGV04/093-100en_US
dc.description.abstractInteractive ray tracing in a cluster environment requires paying close attention to the constraints of a loosely coupled distributed system. To render large scenes interactively, memory limits and network latency must be addressed efficiently. In this paper, we improve previous systems by moving to a page-based distributed shared memory layer, resulting in faster and easier access to a shared memory space. The technique is designed to take advantage of the large virtual memory space provided by 64-bit machines. We also examine task reuse through decentralized load balancing and primitive reorganization to complement the shared memory system. These techniques improve memory coherence and are valuable when physical memory is limited.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleMemory-Savvy Distributed Interactive Ray Tracingen_US
dc.description.seriesinformationEurographics Workshop on Parallel Graphics and Visualizationen_US


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