Browsing EGPGV04: Eurographics Symposium on Parallel Graphics and Visualization by Title
Now showing items 1-14 of 14
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Case Study of Multithreaded In-core Isosurface Extraction Algorithms
(The Eurographics Association, 2004)A comparative, empirical study of the computational performance of multithreading strategies for Marching Cubes isosurface extraction is presented. Several representative data-centric strategies are considered. Focus is ... -
Fast Remote Isosurface Visualization With Chessboarding
(The Eurographics Association, 2004)Isosurface rendering is a technique for viewing and understanding many large data sets from both science and engineering. With the advent of multi-gigabit-per-second network backbones such as Internet2 and fast local ... -
A hierarchical and view dependent visualization algorithm for tree based AMR data in 2D or 3D
(The Eurographics Association, 2004)In this paper, a solution to the visualization of huge amount of data provided by solvers using tree based AMR method is proposed. This approach strongly relies on the hierarchical structure of data and view dependent ... -
Hierarchical Visualization and Compression of Large Volume Datasets Using GPU Clusters
(The Eurographics Association, 2004)We describe a system for the texture-based direct volume visualization of large data sets on a PC cluster equipped with GPUs. The data is partitioned into volume bricks in object space, and the intermediate images are ... -
I/O Strategies for Parallel Rendering of Large Time-Varying Volume Data
(The Eurographics Association, 2004)This paper presents I/O solutions for the visualization of time-varying volume data in a parallel and distributed computing environment. Depending on the number of rendering processors used, our I/O strategies help signifi- ... -
Interactive Parallel Visualization of Large Particle Datasets
(The Eurographics Association, 2004)This paper presents a new interactive parallel method for direct visualization of large particle datasets. Based on a parallel rendering cluster, a frame rate of 9 frames-per-second is achieved for 2563 particles using 7 ... -
Massive Data Pre-Processing with a Cluster Based Approach
(The Eurographics Association, 2004)Data coming from complex simulation models reach easily dimensions much greater than available computational resources. Visualization of such data still represents the most intuitive and effective tool for scientific ... -
Memory-Savvy Distributed Interactive Ray Tracing
(The Eurographics Association, 2004)Interactive ray tracing in a cluster environment requires paying close attention to the constraints of a loosely coupled distributed system. To render large scenes interactively, memory limits and network latency must be ... -
Parallel Implicit Integration for Cloth Animations on Distributed Memory Architectures
(The Eurographics Association, 2004)We present a parallel cloth simulation engine designed for distributed memory parallel architectures, in particular clusters built of commodity components. We focus on efficient parallel processing of irregularly structured ... -
Parallel Multiresolution Volume Rendering of Large Data Sets with Error-Guided Load Balancing
(The Eurographics Association, 2004)We present a new parallel multiresolution volume rendering algorithm for visualizing large data sets. Using the wavelet transform, the raw data is first converted into a multiresolution wavelet tree. To eliminate the ... -
A Scalable Cluster-based Parallel Simplification Framework for Height Fields
(The Eurographics Association, 2004)In this paper, we present a method to interactively render 3D large datasets on a PC Cluster. Classical methods use simplification to fill up the gap between such models and graphics card capabilities. Unfortunatelly, ... -
Through the Concurrency Gateway: a Challenge from the Near Future of Graphics Hardware
(The Eurographics Association, 2004)The computer graphics industry, and in particular those involved with films, games and virtual reality, continue to demand more and more realistic computer generated images. The complexity of the scenes being modelled and ... -
Tuning of Algorithms for Independent Task Placement in the Context of Demand-Driven Parallel Ray Tracing
(The Eurographics Association, 2004)This paper investigates assignment strategies (load balancing algorithms) for process farms which solve the problem of online placement of a constant number of independent tasks with given, but unknown, time complexities ... -
Visualization of Seismic Wave Propagation from Recent Damaging Earthquakes in Japan: Dense Array Observations and Parallel Simulations Using the Earth Simulator
(The Eurographics Association, 2004)This paper presents recent developments of large-scale parallel simulation of seismic wave propagation and concurrent visualization of 3D seismic wavefield using the Earth Simulator supercomputer. The developments of ...