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dc.contributor.authorJohnsson, Björnen_US
dc.contributor.authorGanestam, Peren_US
dc.contributor.authorDoggett, Michaelen_US
dc.contributor.authorAkenine-Möller, Tomasen_US
dc.contributor.editorCarsten Dachsbacher and Jacob Munkberg and Jacopo Pantaleonien_US
dc.date.accessioned2013-10-28T10:24:00Z
dc.date.available2013-10-28T10:24:00Z
dc.date.issued2012en_US
dc.identifier.isbn978-3-905674-41-5en_US
dc.identifier.issn2079-8679en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/HPG12/067-075en_US
dc.description.abstractPower efficiency has become the most important consideration for many modern computing devices. In this paper, we examine power efficiency of a range of graphics algorithms on different GPUs. To measure power consumption, we have built a power measuring device that samples currents at a high frequency. Comparing power efficiency of different graphics algorithms is done by measuring power and performance of three different primary rendering algorithms and three different shadow algorithms. We measure these algorithms' power signatures on a mobile phone, on an integrated CPU and graphics processor, and on high-end discrete GPUs, and then compare power efficiency across both algorithms and GPUs. Our results show that power efficiency is not always proportional to rendering performance and that, for some algorithms, power efficiency varies across different platforms. We also show that for some algorithms, energy efficiency is similar on all platforms.en_US
dc.publisherThe Eurographics Associationen_US
dc.titlePower Efficiency for Software Algorithms Running on Graphics Processorsen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on High Performance Graphicsen_US


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