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dc.contributor.authorVaidyanathan, Karthiken_US
dc.contributor.authorToth, Roberten_US
dc.contributor.authorSalvi, Marcoen_US
dc.contributor.authorBoulos, Solomonen_US
dc.contributor.authorLefohn, Aaronen_US
dc.contributor.editorCarsten Dachsbacher and Jacob Munkberg and Jacopo Pantaleonien_US
dc.date.accessioned2013-10-28T10:23:55Z
dc.date.available2013-10-28T10:23:55Z
dc.date.issued2012en_US
dc.identifier.isbn978-3-905674-41-5en_US
dc.identifier.issn2079-8679en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/HPG12/013-021en_US
dc.description.abstractWe present a novel anisotropic sampling algorithm for image space shading which builds upon recent advancements in decoupled sampling for stochastic rasterization pipelines. First, we analyze the frequency content of a pixel in the presence of motion and defocus blur.We use this analysis to derive bounds for the spectrum of a surface defined over a two-dimensional and motion-aligned shading space. Second, we present a simple algorithm that uses the new frequency bounds to reduce the number of shaded quads and the size of decoupling cache respectively by 2X and 16X, while largely preserving image detail and minimizing additional aliasing.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Color, shading, shadowing, and textureen_US
dc.titleAdaptive Image Space Shading for Motion and Defocus Bluren_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on High Performance Graphicsen_US


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