dc.contributor.author | Lichtenbelt, Barthold | en_US |
dc.contributor.editor | A. Kaufmann and W. Strasser and S. Molnar and B.-O. Schneider | en_US |
dc.date.accessioned | 2014-02-06T14:57:02Z | |
dc.date.available | 2014-02-06T14:57:02Z | |
dc.date.issued | 1997 | en_US |
dc.identifier.isbn | 0-89791-961-0 | en_US |
dc.identifier.issn | 1727-3471 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGGH/EGGH97/111-119 | en_US |
dc.description.abstract | Visualizing three dimensional discrete datasets has been a topic of many research projects and papers in the past decade. We discuss the issues that come up when designing a whole computer system capable of visualizing these datasets in real time. We explain the three way chicken and egg problem and discuss Hewlett- Packard s effort at breaking it with the Voxelator API extensions to OpenGL. We enumerate what a good hardware design should accomplish. We discuss what system issues are important and show how to integrate volume visualization hardware in one of Hewlett-Packard s graphics accelerators, the VISUALIZE-48XP. We show why the Voxelator is an efficient and well designed API by explaining how various existing hardware engines will easily fit into the Voxelator framework. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | C.5.3 [Computer System Implementation] Microcomputers | en_US |
dc.subject | Workstations | en_US |
dc.subject | D.2.0 [Software Engineering] General | en_US |
dc.subject | Standards | en_US |
dc.subject | 1.3.1 [Computer Graphics] Hardware Architecture | en_US |
dc.subject | Graphics Processors | en_US |
dc.subject | 1.3.7 [Computer Graphics] Three Dimensional Graphics and Realism | en_US |
dc.subject | Raytracing. | en_US |
dc.title | Design Of A High Performance Volume Visualization System | en_US |
dc.description.seriesinformation | SIGGRAPH/Eurographics Workshop on Graphics Hardware | en_US |