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dc.contributor.authorLichtenbelt, Bartholden_US
dc.contributor.editorA. Kaufmann and W. Strasser and S. Molnar and B.-O. Schneideren_US
dc.date.accessioned2014-02-06T14:57:02Z
dc.date.available2014-02-06T14:57:02Z
dc.date.issued1997en_US
dc.identifier.isbn0-89791-961-0en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH97/111-119en_US
dc.description.abstractVisualizing three dimensional discrete datasets has been a topic of many research projects and papers in the past decade. We discuss the issues that come up when designing a whole computer system capable of visualizing these datasets in real time. We explain the three way chicken and egg problem and discuss Hewlett- Packard s effort at breaking it with the Voxelator API extensions to OpenGL. We enumerate what a good hardware design should accomplish. We discuss what system issues are important and show how to integrate volume visualization hardware in one of Hewlett-Packard s graphics accelerators, the VISUALIZE-48XP. We show why the Voxelator is an efficient and well designed API by explaining how various existing hardware engines will easily fit into the Voxelator framework.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectC.5.3 [Computer System Implementation] Microcomputersen_US
dc.subjectWorkstationsen_US
dc.subjectD.2.0 [Software Engineering] Generalen_US
dc.subjectStandardsen_US
dc.subject1.3.1 [Computer Graphics] Hardware Architectureen_US
dc.subjectGraphics Processorsen_US
dc.subject1.3.7 [Computer Graphics] Three Dimensional Graphics and Realismen_US
dc.subjectRaytracing.en_US
dc.titleDesign Of A High Performance Volume Visualization Systemen_US
dc.description.seriesinformationSIGGRAPH/Eurographics Workshop on Graphics Hardwareen_US


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