Design Of A High Performance Volume Visualization System
Abstract
Visualizing three dimensional discrete datasets has been a topic of many research projects and papers in the past decade. We discuss the issues that come up when designing a whole computer system capable of visualizing these datasets in real time. We explain the three way chicken and egg problem and discuss Hewlett- Packard s effort at breaking it with the Voxelator API extensions to OpenGL. We enumerate what a good hardware design should accomplish. We discuss what system issues are important and show how to integrate volume visualization hardware in one of Hewlett-Packard s graphics accelerators, the VISUALIZE-48XP. We show why the Voxelator is an efficient and well designed API by explaining how various existing hardware engines will easily fit into the Voxelator framework.
BibTeX
@inproceedings {10.2312:EGGH:EGGH97:111-119,
booktitle = {SIGGRAPH/Eurographics Workshop on Graphics Hardware},
editor = {A. Kaufmann and W. Strasser and S. Molnar and B.-O. Schneider},
title = {{Design Of A High Performance Volume Visualization System}},
author = {Lichtenbelt, Barthold},
year = {1997},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {0-89791-961-0},
DOI = {10.2312/EGGH/EGGH97/111-119}
}
booktitle = {SIGGRAPH/Eurographics Workshop on Graphics Hardware},
editor = {A. Kaufmann and W. Strasser and S. Molnar and B.-O. Schneider},
title = {{Design Of A High Performance Volume Visualization System}},
author = {Lichtenbelt, Barthold},
year = {1997},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {0-89791-961-0},
DOI = {10.2312/EGGH/EGGH97/111-119}
}