dc.contributor.author | Pfister, Hanspeter | en_US |
dc.contributor.author | Wessels, Frank | en_US |
dc.contributor.author | Kaufman, Arie | en_US |
dc.contributor.editor | W. Strasser | en_US |
dc.date.accessioned | 2014-02-06T14:27:11Z | |
dc.date.available | 2014-02-06T14:27:11Z | |
dc.date.issued | 1994 | en_US |
dc.identifier.isbn | - | en_US |
dc.identifier.issn | - | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGGH/EGGH94/070-079 | en_US |
dc.description.abstract | In this paper we present a technique for the interactive control and display of static and dynamic 3D datasets. We describe novel ways of tri-linear interpolation and gradient estimation for a real-time volume rendering system, using coherency between rays. We show simu lation results that compare the proposed methods to tra ditional algorithms and present them in the cantezt of Cube-B, a special-purpose architecture capable afrender ing 5123 16-bit per vozel datasets at over 20 frames per second. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Sheared Interpolation and Gradient Estimation for Real-Time Volume Rendering | en_US |
dc.description.seriesinformation | Eurographics Workshop on Graphics Hardware | en_US |