Sheared Interpolation and Gradient Estimation for Real-Time Volume Rendering
Abstract
In this paper we present a technique for the interactive control and display of static and dynamic 3D datasets. We describe novel ways of tri-linear interpolation and gradient estimation for a real-time volume rendering system, using coherency between rays. We show simu lation results that compare the proposed methods to tra ditional algorithms and present them in the cantezt of Cube-B, a special-purpose architecture capable afrender ing 5123 16-bit per vozel datasets at over 20 frames per second.
BibTeX
@inproceedings {10.2312:EGGH:EGGH94:070-079,
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {W. Strasser},
title = {{Sheared Interpolation and Gradient Estimation for Real-Time Volume Rendering}},
author = {Pfister, Hanspeter and Wessels, Frank and Kaufman, Arie},
year = {1994},
publisher = {The Eurographics Association},
ISSN = {-},
ISBN = {-},
DOI = {10.2312/EGGH/EGGH94/070-079}
}
booktitle = {Eurographics Workshop on Graphics Hardware},
editor = {W. Strasser},
title = {{Sheared Interpolation and Gradient Estimation for Real-Time Volume Rendering}},
author = {Pfister, Hanspeter and Wessels, Frank and Kaufman, Arie},
year = {1994},
publisher = {The Eurographics Association},
ISSN = {-},
ISBN = {-},
DOI = {10.2312/EGGH/EGGH94/070-079}
}